It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). Most Popular; Study; Business; Design; Technology;. Don’t get me wrong--the Inner Sphere is still definitely a capitalist society (broadly speaking) and money still makes the galaxy go. Extended-Range (ER) Flamer (ER Flamer): Normal scale: Introduced: 3067 (Clan Jade Falcon), 3070 (Federated Suns) First developed by the Clans, the fusion-based extended-range (ER) flamer variation relies on improved magnetic coils and a narrower muzzle aperture to achieve more focus and propulsion at the cost of damage and spread. Description []. 로그인 상점. 0) 170. Typically used in. 31. json Weapon_Flamer_Flamer_2-Olympus. Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid- twentieth century. Notice the higher caliber AC AP ammo has smaller roll modifiers making it is easier for a bigger boomer to crit. Enemy mechs equipped with flamers never run out of flamer ammo. . something else to note, unlike other ammo based weapons, flamers do not have an ammo box. BTA have permanent evasion that makes lights a viable option through the whole game. BATTLETECH > Guides > titanopteryx's Guides . 6 shots in one battle. . ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. It only has 16 rounds of ammo, compared to the regular SRM-2's 100 rounds. However, if all players agree, they may choose (each time the unit fires) to add 2 to the target BattleMech's Heat Scale for that turn as a result of the flamer attack, rather than doing 2. While its AgroMech equipment is not intended for combat, it can still be used for such purposes. As for Daily Ops, this weapon is massive overkill. . Most mech fighters are mechs vs tanks or more likely, mechs vs infantry. Inferno missiles are awsome. If you need to explain the balance to yourself, the wording on the tin says the flamers are. Ok. . Inferno missiles are awsome. Grommet 's main military-grade weaponry includes a Large Laser and a vehicle flamer, both found in its left arm. MG Ammo (half) is the same as MG Ammo, but is only half the number of shells and weight/space. the reason why they did this is to balance out how powerful they are. Inferno missiles are awsome. Advertisement Coins. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. If that doesn't interest you then idk what will. To Joshua F. In this case, the flamer will work unfettered through BAR 3 energy resistant armor and below. 6 shots in one battle. This was exchanged for a pair of SRM 2 launchers mounted in the turret with 2 tons of ammunition. Inferno missiles are awsome. It maintains the 240 XL Engine and Light Ferro-Fibrous Armor layout while adding a Targeting Computer. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Also the most important location on the mech to protect, and the. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows. In this game, overheat damage does not explode ammo. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. especially if you plan on meleeing with them. Logged. BV (2. 118 ratings. Defensively, the Behemoth II mounts two turret-mounted anti-missile systems with two tons of ammo apiece. No matter how many flamers you mount, and regardless of how few you use on a given turn, you get exactly ONE shot, and suddenly you are completely out of flamer ammo. It does 2 points of damage compared to the regular SRM-2's 8 damage; in comparison, a flamer does 5 damage. Войти Магазин. Most enemy mechs are just running stock so if you happen to know that a case of ammo is stored in an arm or leg somewhere you can target it and an extra hit to the pilot before the side torso blows up too. Some weapons are occasionally described as . Last Update: 28 Apr 2018. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. [1] [7]Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. . The overarching goal of BattleTech, the true purpose of its turn-based fights and base. AC and LRM missiles are the best. 10 MGs together hits as hard as an LB20-X, generates 0 heat but has very short range, an 1 ton of MG ammo allows you to fire all 10 MGs 20 times before you run out (4 tons of. Buried Treasure - In Vault 79, on a table in a room near the Auxiliary Operations Center. April 13, 2023. I might have made their point a little more diplomatically, but the gist is certainly true: C-Bill prices never really mattered. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติ6 shots in one battle. Therefore you won't run out of flamer ammo. Were they getting abused in MP or something?OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it needs to be vehicle, regular seems to work fine) reduces heat of target 'Mech by 2, with a max of 5 flamers or equivalent firing, and that Heavy Flamers reduce heat by 4. I have noticed several old mods, even months old, that still work on 1. The LRM-20 fires twenty such missiles. (When used for a Sprayer, however, Fluid Gun ammunition provides half the number of shots as it does for Fluid Guns. The Gauss Rifle is also, in a way, an improved autocannon, dealing more damage out to a longer range compared to the AC/10. However, the Eck vs Carlos video showed this: Infantry in the open dont really belong in a btech game:the scale is too different and 50 infantry units for 1 mech just doesnt make sense in BV balance. OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it. Small lasers and machineguns are support weapons which fire automatically after a physical attack so you can do additional damage. If you need to explainThe basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. ) BV (2. very hot, energetic, and excited matter). You may want to look to current police forces for inspiration. An AC/5 is 10 tons and 6 crits for 5 damage. Belépés Áruház Közösség Támogatás Nyelvváltás Asztali weboldalra váltás. This mod will allow you to set these numbers as you wish. 8Rounds. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). Some might say that BattleTech 's meta-game is the strategy layer - all that base-building, mech-fixing'n'fitting, pilot management and parts-shopping required to ultimately create an unstoppable army of heavy metal death. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Designed to fight other Clan BA, the Bearhunter is a short-ranged weapon that has a significant damage bonus against Battle Armor. The following lists breaks down where weapons can be found. There are four basic categories, each with its own, distinct traits and features. (Possible Starting Mech) Dragon-3M: Equipped with a rare dragons. ? I cant even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. List of Mechs in Faction Shops (Updated for 1. This was exchanged for a pair of SRM 2 launchers mounted in the turret with 2 tons of ammunition. Ammo makes no sense and they run out too quick. Zaloguj się Sklep. Vehicle Flamers can already do this, since Inferno ammo is one of their optional ammo types. References. Otherwise, flamer is still good at forcing the target to melee you instead of firing weapons. As most non-'Mech combat units lack expensive fusion reactors, vehicle flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas. SRMs with Inferno Ammo have a nice kick with each missile that hits doing 2 heat you can wrack up a nice amount. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetThe first time I used flamers, I ran out of ammo real quick and was like whaaaa. . Showing 1 - 15 of 38 comments. Ten tons and two shots only should leave whatever it hits feeling like it just got run over by a jumpship, but against heavier units you'll, on average, get the equivalent of firing an AC5 and a. Developed by Clan Coyote technicians as part of Khan Sullivan Koga 's revitalization plan, the Streak LRM combines the original Streak's ammunition conservation with LRM range. Typically used in. The missile launchers and autocannon each had a ton of ammunition. . It carries a 1/2 ton of Heavy Machine Gun ammunition, a single ton of Heavy Flamer ammunition, and two tons of Plasma Rifle ammunition. Zaloguj się Sklep. Expand user menu Open settings menu. MGs get lots of random pilot injuries, also good at blowing up ammo if armor is stripped. It's crazy how easy it is to open holes to torso locations on multiple mechs with a single unit/turn. Inferno missiles are awsome. This will lower the possibility of getting random head shots from any weapons fire Unless the enemy is on higher elevation than you. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. SRM Created as an anti-light BattleMech and Vehicle variant of the Ignis introduced in 2751. Same with the AC2. Heavy Medium Lasers LA Jump Jets RL Jump Jet RT. . Unless maybe you have a oodles of support slots and are melee like a hopper. Premium. They are particularly useful when used in tandem with LRMs. This mod differs the most from TableTop rules, and seeks weapons balance and replayability over faith to source material. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. Even worse, the AC/5 does it’s damage in less efficient 5 point damage groups, the PPC is better at getting crits. To Joshua F. While pure damage is cumulative and 'everything counts', heat damage can be reseted by simply disengaging for a round or. . C. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Flamers are also one of the few weapons in the introductory rules that do more than just point click and damage. The left arm additionally carries a Streak SRM-6 launcher. close. Equipment. This should provide a defense against SRMs, one of a large tank's worst nightmares. . Apply a modifier to the target number based on the type of Autocannon used: -1 for an AC/20, -2 for an AC/10, -3 for an AC/5 or -4 for an AC/2. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. I saw this post on the BattleTech subreddit a week ago, and I felt a certain kinship with iamfanboytoo. 600 C-Bills 694Weapon Heat (18)Dissipation (10). 5T ammo) Damage: 2 (or 2 heat) Heat: 3 Range: 0/1/2/3 BV2: 5 + 1/ammo. 0) = 2,291; Alternate Configuration E (Eminus) The Seraph E uses two experimental Thunderbolt 20s, though. 6 shots in one battle. 118 ratings. Because the internal structure has been damaged, the attacker rolls to see if he got any critical hits. All successful attacks hurt the target, and may cause overheating, knockdown, critical hit,. You can hit the urbie mech in the rear until there's a few hitpoints in structure left, less. Battletech Free Download PC Game Cracked in Direct Link and Torrent. videogame_asset My games. While it can be used against other targets the low ammo capacity means you'll have to pick your shots. If you need to explainInfantry in the CBT BattleTech board game are usually heavily abstracted for the sake of simplicity. they can fire a max number of 6 per mission. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid- twentieth century. BattleTech Record Sheets: 3025 & 3026 3025/3026 BattleTech Record Sheets: 3050 3050 BattleTech Record Sheets: 3055 & 3058 3055/3058. You DONT want infantry to exist as an initiative sink--ie taking 12 cheap infantry squads to move first so. -Tonnage limits: 165 tons minimum, 175 tons maximum. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Two tons of LRM ammunition and a ton of SRM ammunition are stored in the left torso in a CASE II-protected bay. 6 shots in one battle. 1 Flamer LA 3 2 -- 1 2 3[DE, H/AI] Ammunition Type Rounds. My lance is now. •. Battletech Blackjack Upgrade Télécharger6 shots in one battle. HeresyCraft. Rifle is about 1. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Miniatures Game Battletech 'Mech record Sheets 3039. There's some great online resources like Sarna. A very efficient way to take down very heavy mechs, especially if it follows up a mlaser boat (another firestarter, a javelin, or a panther come to mind). 045. Belépés Áruház Közösség Támogatás Nyelvváltás Asztali weboldalra váltás. (So anything with 61+. BattleTech - The Board Game of Armored Combat » BattleTech Game Systems » General BattleTech Discussion » Autocannon types and ammo opinions, please. Requires asking Ra-Ra to explore. But even still. It carries a Plasma Rifle, a Heavy Machine Gun, a Heavy Flamer, and an ER Medium Laser. Seven improved jump jets let the 'Mech cover 210 meters in a jump. flamer are good vs energy based mechs. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. But even still. The enemies come in waves, and yo can use the terrain where you start to keep out of LOS of the second lance and avoid direct fire from most mechs. Burn Them Alive - Double Flamer Ammo. 0) = 1,582; TDR-7SE The 7SE variant introduced in 3067 takes the upgrade of the Thunderbolt even further. Each mech can do both ranged and melee attacks. . So like why did this flamer nerf come out of the blue?MGs into the rear arc of any mech carrying ammo will rip apart entire torso locations (as long as the ML/melee attack breaks through the rear armor first. Make sure to only select your flamers when you attack. Flamer_2-Olympus,Weapon,0,10 Actuator_Coventry_Alpha,Upgrade,0,10. Basic Version: This mod sets the ammo count of Flamers, AC 2s, AC 5s and AC 10s to TT level. Flamers and ER flamers are fed by the engine's heat, so require no fuel. Therefore you won't run out of flamer ammo. The Battletech universe is so broad and expansive that sometimes a very interesting idea is presented, and then never thoroughly developed or…Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. TP-1R The predecessor to the original Flea FLE-4 model, the Trooper TP-1R prototype was built in 2475, by Toddlette Industries, on a primitive chassis and maintained ground speeds of nearly 100 km/h. The flamer ammo thing is dumb. was developed by the Capellan Confederation. It never 'synced in to your heat level' in the TT game. ago. but yeah guess otherwise I could go with a flamer indeed (or a small pulse or two) on custom designs. It is a well known fact that to burn your enemies alive is a rather satisfying pursuit. Flamer 88 4 1,920,000 IS/Level 2 3060 Machine Gun 86 4 1,920,000 IS/Level 2 3060 Small Laser 95 4 1,920,000 IS/Level 2 3060 Clan Battle Armor Point (Standard). For general use, ++dam SLas is the way to go. There are options with a flamer that the rest of the boxed set. While smaller in size this Flamer is no. (When used for a Sprayer, however, Fluid Gun ammunition provides half the number of shots as it does for Fluid Guns. Merch! A Flamer is a potent incendiary weapon mounted on several battle armor designs, although it has more in common with vehicular flamethrowers than 'Mech-based Flamers. So an LBX20 fires 20 pellets and rolls on the LRM20 column. Edgar. - Flamer ammo set to 10 shots. or bodify a squad of elementals or 2 with flamers indeed (which as a bonus isnt a custom unit) The final category of weapons comprises anti-personnel or small weapons. #5. Apply -1 to to-hit modifier. 2. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Double Flamer Ammo; Burn Them Alive - Double Flamer Ammo. Even if they have no arms, they can still kick, body slam, and/or headbutt their enemies. Two AC/5 are 19 tons and 11 crits. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. 5T (+0. Last Update: 28 Apr 2018. . I can't even buy flamer ammo!So I bumped the default built. For anti-infantry defense, the tank mounts on each side-facing sponson turret a flamer, two machine guns and an SRM 2, which may be loaded with either. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. If ammunition is hit, it explodes and destroyed the location it is stored inside. Battletech is very much a game of "There are optional rules for that" Total Warfare is the basic rules, Tactical Operations is the first of many such books full of optional rules you have to decide if you are using or not. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasThis mod sets Flamer, AC 2, AC 5 and AC 10 ammo to TT level and modifies the slots of AC 5, AC 10 and AC 20 (and possibly LRM 20) to match TT level. It only has 16 rounds of ammo, compared to the regular SRM-2's 100 rounds. . SavageWolves • 5 yr. If the gun goes he doesn't need the ammo around to be able to explode. Now that I think of it, for flamers against vehicles, a house rule may be in order that a flamer hitting a conventional vehicle is treated like an Inferno SRM hit. 0 New issue Priority: Not set New issue: 0: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. Flamers and ER flamers are fed by the engine's heat, so require no fuel. Firestarter in BTA is the beast if you are going for mass overheating tactics. The Enclave Plasma Flamer uses a lot of ammo but it does HUGE damage. . Machine guns are. Games. •. All successful attacks hurt the target, and may cause overheating, knockdown, critical hit, ammo. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. NARC-Enabled is, in itself, an alternate ammo type. I know that; just feels pretty limiting. The feature that earned the 135-K its Lifesaver nickname is the ability to quickly convert the flamers to fire liquid nitrogen, able to spray dangerously overheated 'Mechs and cool them extremely fast. ? I can't even buy flamer. Uploaded: 28 Apr 2018 . Variants []. . I rarely use energy weapons, except PPC and Gauss weapons. Your BattleTech News Round-Up For September, 2023. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. But even still. Flamer Flamer weapons are unique in that they deal little physical damage but instead expel super-heated plasma, applying substantial heat to their target. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Though based on technology used from the Pre-Spaceflight era, Heat Seeking Warheads didn't enter service in the Terran Hegemony until 2340. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18The Streak LRM 20 marries the Streak guidance system with a standard LRM-20 launcher. However, Mech flamers should not take ammo. There are options with a flamer that the rest of the boxed set mech weapons don’t have. To add insult to injury, it's literally impossible to purchase flamer ammo at any store. Battletech-Mercenaries. 0 coins. So yeah, the AC/5 is overweight, but probably not as much. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasA good Mech for flamer tactics in the beginning is the Firestarter, you just have to use assassin tactics Ammo explosion works too. Ammo for fusion engine powered flames is definitely not canon, so this mod is fairly lore-friendly. I can personally confirm that both Joppa and Cate's Hold shops can spawn the gauss rifle and ammo. slaser good to melt armor on enemys mech. Those machineguns are EXTREMELY useful vs infantry. As we established last week, Battletech is not just a game about mechs, it is a combined arms game that features all sorts of units. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. BATTLETECH. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. If you need to explainThe Challenge: a 'mech using ammunition-based weapons, the trick is, you need to be able to sling a full ton of that ammo down range in a single turn. BV (2. Quirk name: JVN-AMMOFEEDPROBLEM Javelin Hero StructureWith a dual purpose in mind, a single JF 4 flamer was added to the turret. So, in summary, this is the damage a full ton of the listed ammo would do:Mech Data BATTLEMECH RECORD SHEET Head Left Torso Right Torso ARMOR DIAGRAM Weapons Inventory Type Location Damage Short Med. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. . Description. A MASC system mounted in the left torso allows it to sprint at speeds of 108 km/h. . The vehicle also has a single ton of ammo for both the Streak launcher and all four light machine guns. As most. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. ) Units must designate their fluid ammunition types prior to the start of game play; if no specialty ammo is noted for a given Fluid Gun or Sprayer, it is. Vehicle. Pleiades Mechworks. The tank first premiered in combat during the Victoria War in. Small Pulse Lasers, being the smallest pulse laser variant, have a very limited range. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetDescription []. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. This is an opportunity and a threat. they can fire a max number of 6 per mission. Few mech pilots willingly load their SRM racks with inferno rockets, because the. Flamer_2-Olympus,Weapon,0,10 Actuator_Coventry_Alpha,Upgrade,0,10. Flamers seem to only come with 6 ammo. I wouldn't call the damage AND heat option a "house rule" it's right in the Battlemech Manual as an optional rule under Flamers. you can do a "complete" game of battletech with 4 models per side. Retaining the infantry bay, the vehicle drops two of its four flamers and 3 tons of ammo. 8. From the Battletech Master Rules, Revised, pg137, under the Flamer entry: "Under normal circumstances, a flamer does not cause heat damage to a target. for his magnanimity, to Chris W. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. 2. Navigate to your Steam BATTLETECH folder. BattleTech. jsonEdit the 12th line and adjust the value: "StartingAmmoCapacity" : 4, Disconnect Flamer ammo, reduce flamer weight to 0. That's your target. Related [| ] Machine Gun: Same continuous-fire ability, as well as a similarly increased critical chance. . Firestarter FS9-H. You can hit the urbie mech in the rear until there's a few hitpoints in structure left, less. The lack of ammo plus the relatively high weight make them not very ideal for the campaign. In other biomes forcing a shutdown takes too much ammo (flamers run empty too quickly if you need to use them all) so you quickly end up with an undergunned mech. Inferno missiles are awsome. They get treated as cluster attacks and as such get rolled on the cluster table, you also can’t instantly toggle them on and off, you have to wait a turn for. e. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. 35. Besides being usable by such low-cost units, combined with its own very low price point, it lacks any advantages on the. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. battletech. MG has built-in +75% crit. This mod will allow you to set these numbers as you wish. videogame_asset My games. Weapons are the bread-and-butter of the war-torn world of Battletech. videogame_asset My games. The ammo need not be carried in the same location as the weapon. Now it would apply to all units. For example if you fire an lrm 15 it spends 1 unit of ammo. However, if all players agree, they may choose (each time the unit fires) to add 2 to the target BattleMech's Heat Scale for that turn as a result of the flamer attack, rather than doing 2. For anti-infantry defense, the tank mounts on each side-facing sponson turret a flamer, two machine guns and an SRM 2, which may be loaded with either. including fire and Inferno ammunition, than 'Mechs. Clever arena fighters have used water, oil slicks, Inferno. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. Burn Them Alive - Quad Flamer Ammo (ModTek) The first time I used flamers, I ran out of ammo real quick and was like whaaaa. < 1 2 3 >. Artillery platoons is based on the guns. json Weapon_Flamer_Flamer_1-Hotshot. 1. SavageWolves • 5 yr.